Mobile Game: The Come Up

Role: Project UX/UI Design Lead for The Come Up

(Work in Progress)

One of the first things I started working on were the buttons on the main screen. I consulted with my boss and other designers and artists on the team on what we should do with the buttons. We originally thought having it look as simple as possible, with very simplistic icons and colors that would seem to go well with the game.

I crafted up some iterations of the buttons with a variety of neutral tones that I thought may fit the overall theme design of the game, but I was later notified that it was too simple and we needed to create something that would catch the users eyes. A designer I was working with also thought maybe adding a backpack icon would be sufficient enough to replace the “shops”, “cars”, and “clothes” buttons, so the layout doesn’t overwhelm the users.

First button iterations in this photo

This is the backpack wireframe we had, which is the button we later scrapped.

One of the first menu screens I got to work on was the setting screen. I created button components where the button changes color once it’s tapped.

Soon after, I was told the designs were too simplistic and the colors were as little bland, so we needed to create icons that were a little more complex and brighter as well.

I worked on the relationship and hustle button, which included characters to exemplify that these buttons were more personal and based on characters of the game. On the next meeting, I was told that having character’s on the buttons may confuse the users even more and it seemed out of synch with the other buttons that didn’t include any people.

There’s a scene where Té is talking with his dad, so I Illustrated a cell phone, which will be animated to ring when his dad, his mom, or his friend calls.

I suggested we make a “graffiti” style for the menu titles that fit with the style of the main title of the game. I was very nervous to share the idea, but they were all on board with it, but we change up the style a bit, which is shown in the image below.

This video shows a bit of my process on creating the hustle menu. It currently has placeholders at the moment. Once I have more details on the hustles, I will adjust the cards accordingly.

It took me a while, but I learned how to clip the cards so it looks like it’s scrolling above the menu at the bottom and disappearing below the tabs at the top. I’m thinking of adjusting the tab with the graffiti drops to match the tab chosen. I may also move the “X” button a little lower.

To be continued…

Next
Next

TeleDental Website UX/UI Internship